Saturday, April 3, 2010

Age of Empires: Mythologies Decide Now


The AoE concept is excellent and the game is conceptually well designed, but the more I play the game the more I recognize design flaws. The scenarios and campaigns, for the most part, are rather easy--easier than "Kings" if I remember correctly. Once you play through those at the normal and hard levels, they aren't much fun to play again. So I turned my attention to the Skirmish games where I found the most challenges and enjoyment. Unfortunately, it only offers three player options (Romans, Egyptians and Norse), the heroes have only one innate power each and most or bland if not useless, and there are a very limited number of maps and the maps play by far the largest role in gameplay. If this game had a "random map" feature like Civ, I could play it endlessly (like I do Civ). But it doesn't.

Regarding the design flaws, I've found that in the Skirmish maps, Norse computer opponents are unable to properly advance so they are cannon fodder, which leaves you only Greeks and Egyptians as meaningful foes and thus not much variety, especially when you are playing Greek or Egyptian. (Combined with the limited maps, the skirmish games go from being the best feature to the worst.) Also, the scoring system and accompanying graphics seem to confuse itself frequently so often you invest time in a long, hard-fought battle only to find yourself with a score of -36428. If they'd include perhaps one more player option, an option for random maps, and cleaned up those two design issues I would have given this game a SIX. As it is, I give it a four for gameplay and a three overall because I got bored with it far sooner than I should have.Get more detail about Age of Empires: Mythologies.

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